Rengi Forge

Game assets in. Engine-ready files out.

33 tools for your own game files, used from Claude while you make a game: cut out sprites, light them, slice video into sheets, build tiles, materials, LODs, colliders and store art.

A low-poly house rendered on a flat green background
The same house cut out with a clean edge on a transparent background
Remove background: one-color backdrops are keyed exactly, busy ones go through a background-removal model. Drag to compare.

In Claude

  1. Add a custom connector in Claude with this address:
    https://rengi.dev/app/mcp
  2. Sign in with Google when Claude asks. Every account gets 300 free credits a day; failed calls cost nothing.
  3. Attach a file and ask in plain words, for example "cut this character out and make a normal map". In claude.ai, allow rengi.dev once under Settings → Capabilities so attached files go through by themselves (how); otherwise you drop the file into the upload panel Claude shows.

Only need part of it? There are smaller sets for 2D, 3D, Audio and Release: addresses in the docs.

Files you send and results are deleted after 7 days. Privacy

From an agent

No account and no key: each call is paid on the spot in USDC on Base with x402, and only when it succeeds. MCP at https://rengi.dev/mcp, HTTP described in llms.txt and openapi.json.

import { wrapFetchWithPaymentFromConfig } from "@x402/fetch";
import { ExactEvmScheme } from "@x402/evm/exact/client";
import { privateKeyToAccount } from "viem/accounts";

const account = privateKeyToAccount(process.env.PRIVATE_KEY as `0x${string}`);
const pay = wrapFetchWithPaymentFromConfig(fetch, { schemes: [{ network: "eip155:8453", client: new ExactEvmScheme(account) }] });
const res = await pay("https://rengi.dev/v1/sprite-tools/remove-bg", {
  method: "POST", headers: { "content-type": "application/json" },
  body: JSON.stringify({ imageUrl: "https://rengi.dev/samples/prop-on-white.png" }),
});
console.log(await res.json()); // { image: <link to the cut-out PNG>, mode, ... }